Initialize engine version: 5.4.3f1 (01f4c123905a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon R7 200 Series (ID=0x6613)
    Vendor:   ATI
    VRAM:     2026 MB
Begin MonoManager ReloadAssembly
Platform assembly: H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\UnityEngine.dll (this message is harmless)
Loading H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\Assembly-Boo.dll (this message is harmless)
Loading H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\Assembly-Boo.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\AmplifyMotion.dll (this message is harmless)
Loading H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\AmplifyMotion.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\DOTween.dll (this message is harmless)
Loading H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\DOTween43.dll (this message is harmless)
Loading H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\DOTween46.dll (this message is harmless)
Loading H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\DOTween50.dll (this message is harmless)
Loading H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\TexturePacker.dll (this message is harmless)
Loading H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\TexturePacker.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\ArabicSupport.dll (this message is harmless)
Loading H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\ArabicSupport.dll into Unity Child Domain
Platform assembly: H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\TextMeshPro.dll (this message is harmless)
Loading H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\TextMeshPro.dll into Unity Child Domain
- Completed reload, in  0.091 seconds
Platform assembly: H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on UIWindow
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on InventoryManager
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Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on settingsMenu
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Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on UIWindowInteractive
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Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on PlayerPrefsCollectionSaverLoader
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Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on PlayerPrefsContainerSaverLoader
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Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on UIWindowPage
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Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on XWeaponTrail
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(Filename:  Line: 375)

<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 2.000994 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 386)

Initializing Google Analytics 0.2.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 386)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 386)

[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unable to add stat, Steam is not initalized!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

We have 0 Soul shards
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Entering the arena duel mode
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

we won this much battles: 0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Overriding main character
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Is there a loadout? False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
NullReferenceException: Object reference not set to an instance of an object
  at ScreenManager.SetCameraPosition (UnityEngine.Transform newTransform, UnityEngine.Transform focalPoint) [0x00000] in <filename unknown>:0 
  at TutorialPanel.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 51.142273 ms

Unloading 1279 unused Assets to reduce memory usage. Loaded Objects now: 22636.
Total: 25.695738 ms (FindLiveObjects: 0.755945 ms CreateObjectMapping: 1.398996 ms MarkObjects: 9.288477 ms  DeleteObjects: 14.251997 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.955180 ms

Unloading 107 unused Assets to reduce memory usage. Loaded Objects now: 23297.
Total: 18.660984 ms (FindLiveObjects: 1.028240 ms CreateObjectMapping: 1.099761 ms MarkObjects: 8.232655 ms  DeleteObjects: 8.299046 ms)

Shader 'Decal/Colored/Shadow/Transparent Bumped Diffuse Colored Shadow': fallback shader 'Decal/Transparent Diffuse' not found
Platform assembly: H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: H:\迅雷下载\Warriors Rise to Glory\Warriors_Data\Managed\Boo.Lang.dll (this message is harmless)
